Saturday, December 22, 2007
Minneapolis and St. Paul on Google Street View
Below are some screen shots of Google Maps Street View in Minnesota:
Friday, December 21, 2007
Collaborative Storytelling
To read these students blogs you can go to Grade 5 Collaborative.
Voicethread
Wednesday, December 19, 2007
RSS Feeds for Teachers

I just finished stage one in a grand experiment. I set up Bloglines accounts for every teacher in our district. Prior to handing them over I preloaded them with feeds in four categories: News, Education News, Technology Integration, and Content Area Feeds. I have been using Bloglines since this summer and have found it to be an absolute essential part of my day. Using Bloglines, or any other RSS aggregator, I have found my capacity to process large quantities of information has greatly increased. I have also found it to be an essential component in establishing an online learning community between other bloggers both in the education realm and out. I believe this tool will save teachers time, keep them informed on latest trends, and give many of them the same opportunity to connect with other educators to share ideas and form collaborations. I also see this tool becoming essential down the line. As more and more of our teachers take to blogs, wikis, and other web 2.0 media for student projects and assignments a tool like this will allow teachers to easily monitor, manage, and assess student work.
I am wondering if there are any other school districts out there that have tried a simmilar initiative with their teaching staff. Listed below are some of the feeds I included on these pages. Of course, I am always looking for suggestions that could be added to this list.
RSS Feeds by Topic and Content Area:
News:
CNN
Star Tribune
Pioneer Press
KTTC(local news)
The Republican Eagle (local news)
Postbulletin (local sports)
Pawprints (School Newspaper)
Education News:
Education Week News and Information
Teacher Magazine News and Information
Edweek
This Week in Education
Education Technology:
2cents (David Warlick's blog)
Dangerously Irrelevant (Scott McLeod's blog)
Techno Constructivist (my blog)
Moving at the Speed of Creativity (Wesley Fryer's blog)
One Trick Pony (Bernie Dodge's blog)
Weblogg-Ed (Will Richardson's blog)
Cool Cat Teacher (Vicki A. Davis' blog)
THE FISCHBOWL (Karl Fisch's blog)
Remote Access (Clarence Fisher's blog)
Education with Technology (Harry G. Tuttle's blog)
The Infinite Thinking Machine
Crucial Thought (Christopher Craft's blog)
Alan November Weblog
Kathy Schrock's blog
Marc Prensky's blog
Resource Shelf
Blogging Pedagogy: Computer Writing and Research Lab University of Texas at Austin
H I T - Hokanson’s Instructional Technology
SMARTboard feeds:
SMARTboard chat
SMARTboard Lessons Podcast
Teachers Love SMARTboards
Technology (not necessarily education):
Slashdot
Gizmodo
Science Feeds:
Wiley Interscience
National Center for Science Education
Steven Spangler
Music Feeds:
MENC
The International Journal of Music Education
Music Education News
Research Studies in Music Education recent issues
Music and Education blog
Music Education Magic (free sheet music)
Music, Technology and Education: Mustech.net
Admin Feeds:
Principal's Policy Blog
English:
The Open Classroom: Using technology, transparency, and discussion to transform education (Tom McHale's blog)
Ask the English Teacher (Crawford Kilian's blog)
WatsonCommon (Christopher Watson's blog)
The Open Classroom (Jo McLeay's blog)
Gardner Writes (Gardner Campbell's blog)
Social Studies:
World History Blog
IB Geography
Google Earth Blog
My Wonderful World Blog
socialstudies.org: Professional Development
Random Observations for Students of Economics(Greg Mankiw's Blog)
Econlog
Art:
The Art History Newsletter
smARThistory
Art Teacher's Guide to the Internet
Art 304
Art Ed + Web 2.0 + Technology Blog
Eye Level (Smithsonian)
Off Center (Walker Art Museum)
Art Teacher Forum
Art News Blog
ArTechTivity
PhotoshopBlog.net
The Photoshop Roadmap Blog
Math:
Mathematics Weblog
Math-Blog
Mister Teacher
Math Playground - Teaching in a Tech Savy World
Mathematics Education Blog
PE
Peaceful Playgrounds
Get Your Blog in Shape
Fizzikal: PE Sport and Physical Activity in Scotland
The Assistive Technology Blog
European Physical Education Review current issue
NAKPEHE.org
Spec. Ed.
Special Education Law Blog
SPECIAL EDUCATION TEACHER in WASHINGTON DC
Elementary:
marlyn's blog
EPGAGA
Tuesday, December 11, 2007
Gary Prest: What It Takes (closing session keynote) - notes
It is more important to put the student needs fist and empower the student than just manage the situation.
MPLS - lets idenity the students we don't know, put a sticker by the names of students they knew, those students who had no stickers the teachers focused on and made an effort to meet and get to know
There is no way a single teacher by themselves can get a child to achieve their full potential. We need collaboration. People working together achieve a lot more.
Teaching is a public activity. Students learn early how to draw lessons from a teacher's character.
There is very little literature on what motivates teachers.
Teaching is intensly personal.
It is our responsibility to act as tallent scouts with our students and identify their strengths.
Susan Patrick: Community of Interest Discussion: Virtual Schools and 21st-Century Skills - notes

Susan Patrick, North American Council for Online Learning
North American Council for Online Learning (NACOL) Website
TIES Wiki
The big trend is we see schools moving more toward a blended model of online and traditional learning.
The % of classrooms where professors are in front of students giving a lecture is 3% at MIT.
What is driving this is the need to access information databases.
We are creating a bigger disparity than ever (digital equity). We need to find more ways to get technology to the students and involve them in blended instruction.
50% of high school courses offered online are AP.
Algebra I is the most requested course. (credit recovery)
Credit recovery is in huge demand for those students who are struggling (I have noticed this recently in how many course management system companies have contacted me wanting to sell our district their services).
The latest SLOAN report states that 1 in 5 students take an online course.
If students are going to do this in college they need exposure to it in high school.
"I'm so sick of it. I know I am smart enough to graduate. But I have to go through these metal detectors....Online instruction was the only thing that kept me in school."
The Gates Foundation Silent Epidemic Study - first study that really looks at dropouts
88% of our dropouts had passing grades
Most felt frustrated, disenfranchised, unchallenged.
Recommendations: need more personalized instruction, need more rigor and relevance
We are not focusing enough on the gifted kids!
We are having the wrong discussion by aiming at the middle. Other countries are focusing on their gifted.
Because of the flexibility of online instruction we are seeing teachers who have left the profession for one reason or another coming back. Online is also giving teachers the flexibility to work part-time in the evenings to supplement their full-time teaching jobs (I am a perfect example of this).
One of the problems we have is figuring out how to give students the absolute best education with the funds we have.
When we talk about the future we are talking about 2 years from now.
Our teacher training programs are not teaching teachers how to teach online. They need to because they are missing the boat.
We will soon enter a teacher shortage like we have never seen before. We will not be able to deal with this problem without online learning.
Last year Georgia only graduated on new physics teacher. This is not uncommon nationwide.
They are coming out with national online teaching standards.
Jennifer Oxenford & Kathy Kraemer: Community of Interest Discussion: International Applications of Internet2 - notes

https://wiki.ties.k12.mn.us/Kathy+Kraemer
https://wiki.ties.k12.mn.us/Jennifer+Oxenford
Muse
CILC
TWICE
informs.k12.mn.us
CAPS
Before using Internet2 you should do a test.
In April there will be a back to back presentation day for MN students.
Megaconference JR on February 21st
Organizations who are offering things for muse:
International Wolf Center
Science Museum
Minnesota Zoo
Guthrie
Cleveland Museum of Art
(there are many others, these are just the ones they rattled off)
Various Authors have also done things with muse (book readings, discusssions, etc.).
Artists have also done some work with muse.
You can also host events and offer them to schools in other states too.
You usually have to make arrangements to participate in events.
Often content is recorded and made available as a streaming video.
Collaborations Around the Planet looks very promising not only for finding other classrooms to videoconference with but also a possible launching point for collaborative blogs, wikis, podcasts, videocasts, etc.
I would like to find a school in South or Central America that has Spanish speaking students who are just learning English partnering with our High School Spanish class. Each teacher could have their students interact. The instructional activity that comes to mind now is having each group give directions to the other class in the language being learned. Assessment can be done by comparing how well the other group followed the instructions. A game of 20 questions would work well for this too.
PGAP - Polycom's grant assistance program
Other possibilities at internet2.edu
TIES 2007 - Kristin Straumann: Using Scratch in the Science Classroom - notes
Kristin Straumann
Science Instructor
ACGC Public Schools
How I use ScratchScience Explanation Stories
- Naming Compounds
- Balancing Chemical Equations
- Element Stories
- Earthquakes
- Collisions
This session is basically an introduction to Scratch. A lot of time was spent demonstrating how to do simple things in Scratch. I am not blogging about it because I already have used Scratch and all this information can be fund on Kristin's presenter handout page.
One thing she showed us that I did not know was that you can download Scratch programs that are published and see how they were programmed or even edit them.
Monday, December 10, 2007
TIES 2007 - Brock Dubbels: Teaching Literacy and Composition Using Video Games, Six Traits and Collins Writing - notes

Brock Dubbels website
https://wiki.ties.k12.mn.us/Brock+Dubbels
Brock's Slideshare
Video Games as Learning Tools Ning
Video Games as Learning Tools Wiki
Started with yoga exercises. -followed complex instructions
game theory comes out of a combination of literary theory and math
use machinima to tell stories
Worksheet culture - teacher gives students a worksheet, students know they will have 15 minutes to do whatever they want because there are 4 students in the room who will do it and let them copy while the teacher surfs the web, possibly for their nest job.
Established reading Friday - one day a week devoted to reading whatever they want.
-assessment -10 pts if you bring a book, 5 pts if you read one of mine, points for other things as well
-walked around the room and discussed the books with students giving students a rating on a fluency scale (not for a grade, students know this is about identifying performance, scale could be different for different books for different students, a ph.d. could get a low score depending on what they are reading).
Comprehension can be achieved even by those with low fluency depending on their prior experience. Inversely, a high fluency student can have poor comprehension.
Many of the same literary elements are present in games that are present in literature and film.
Structural organization and format - micro level: decoding text, translating, etc macro level: genre, themes, ideas, communication
Games have storyboards
comprehension comes from making sense of the world, talking about it with others...reading is not just decoding
Games are built upon the idea of assessment because each move is evaluated.
A game offers a complexity that a novel cant.
You know playing a game that it is built so that you can win it.
Replicate
You are a virus and your job is to go into the body and replicate. To do so you have to learn about the human body.
Global Conflicts Pallestine
You are a journalist in the mideast.
"You don't understand. It's just like the Odyssey. Sonic has to find his way home just like Odysseus."
Chris Dede - Community of Interest Discussion: Role-Playing Games and Simulations in K-12 Classrooms - notes

https://wiki.ties.k12.mn.us/Chris+Dede
What if we did this without the media?
-the control in the River City experiment used a traditional lab instruction
-these paper based control curriculum, they believe, are better than average instruction
-Kids liked the technology/media complimented approach better
Are we doing kids a disservice by banning cell phones?
-At Harvard they have invested a lot of $ in making each seat tech ready with power outlets, Internet access, etc.
-Instructors are saying, "put the cell phone away, turn off the laptop"
-We are not going to integrate these things fully in the short term
-We can find activities for students to use cell phones sometimes.
How are you assessing that learning is taking place? (with the augmented reality project)
-have pre and post measures that measure the high stakes tests
-have diagnostic information from the handhelds to show what functions the kids are using
-include things like attendance records
-look for things beyond the test that show evidence of real learning
Jigsaw pedagogy - collaborative learning where each student must find and contribute a piece to the problem for the success of the entire group.
What professional development?
-smallest part is how to use the technology (kid can learn in 5 min, adult in 15 min.)
-Rivercity - 8 hours of professional development
-biggest part of 8 hours is how to have a collaborative discussion
-Rivercity already takes care of classroom management and engagement and allows teachers to dive right in to a collaborative discussion. (I suspect this is true of nearly all virtual world based instruction)
It looks like you have applied a progressive movement of education to technology. How does this stem from prior educational movements like progressive education movement?
-it stems from progressive education, Montessori, and Dewey
-technology making three things possible
1. society is valuing higher order skills that cannot be taught through traditional instruciton
2. technology helps standardize the learning process
3.
How does something like this scale?
-There are a couple things that will happen over time that will help
-we have a bad sense of first generation curriculum and assessments
-hope the next group of stakeholders takes a look at second generation curriculum and assessments
-argues with colleagues that say school is too hard to change and that we need to focus on informal learning
How do you see a students day evolving to blend the old and new?
-I would be horrified by a school that uses only immersive technologies for instruction
-I would like to see these immersive technologies three times in a course. First in the beginning and students would be lost and see the relevance of the learning. Second, midway as a diagnostic tool. Finally in the end as a summative experience.
-This is a nice blend of the old and the new.
-We must be much more nible in learning how to use web 2.0
What can we expect the web 3.0 to look like?
-unresolved contradiction between 1.0 and 2.0
-Web 1.0 gives you a way to listen to an expert at any time
-Web 2.0 is bottom up giving users the ability to tell us what they want
-Web 3.0 recognizes that both sides have merit
-building a social tagging project with students -www.edtags.org- looks like other social tagging systems - goes beyond by giving a concept map that shows how other people's tags are related- ranks users from top to bottom showing users whose tags are most like yours to those whose tags are least like yours
How might this stuff migrate down to the primary grades?
-would rather see students in the elementary schools learning the classic literacies
-we know that kids need real world sensory stimuli when kids are young - we don't want students to learn how to look up and down by having their avatar look up and down
How does ESL apply to your work with Rivercity?
My hypothesis with River city was students who were dyslexic and ESL would not do as well.
-All studies prove this wrong
-All students with these disabilities do as well because students collaborate as a team.
What about chronic behavior problems?
-We see increases in attendance.
-Teachers report that behavior issues go way down.
-Problem is kids who are engaged but not learning, kids are fooling around but not learning.
TIES 2007 Chris Dede: Immersive, Collaborative Simulations and Neomillennial Learning Styles: Implications for Education - notes

https://wiki.ties.k12.mn.us/Chris+Dede
Today's information is to vast and coming at us too fast for anyone to keep up with alone.
Rapid advances in information Technologies
Worries about whether our children are being prepared for the new information environment.
Division of Labor - which jobs are done by machines, which jobs are done by people
2 skills people are better at than machines
1. Expert Decision Making
2. Complex communication
Why teach something you can look up on Google in 15 seconds or less?
Learning Styles
-Sensory-based
-Personality-based
-Attitude-based
-Media-based
It is the media you use today that shapes your learning styles.
Some kids today do not act or learn like "digital natives" because of how they use digital media.
Juggling between digital media devices is not necessarily good or bad but it is characteristic of 21st century work.
Thinking has become distributed.
Cognition is distributed across human minds.
Showed video illustrating how necessary it is to be connected and be fluent with new communication technologies (cell phone, text messaging, IM, videoconferencing, etc).
New literacies are evolving as technology evolves.
The challenge is not to solve the problem but to understand the problem.
Multi-user Virtual Environments and wearable devices are next generation tools.
Most people see Muve's through the lens of video games.
Content in most online games are garbage.
We want to build things that are game-like because we want to harness the engagement of games.
Rivercity.
Fire is a wonderful technology because just by being near it you get a benefit from it.
Computers unfortunately you have to use to benefit from it.
The pedagogy is important.
Situated Learning - powerful in life but classrooms are removed from the real world
-can we have situated learning with muve's?
Ubiquitous Computing
-Augmented Reality
-Today no one really knows how many motors or microprocessors they own.
-Not necessarily good - Minority Report
-We now have the ability to create intelligent objects
-Handheld Augmented Reality - Alien Contact -Aliens landed outside of school and students work in teams to figure out why the aliens are there and what they should do about it. They have to work in teams to connect the information to get a clear picture.
Students are inside some sort of collaborative simulation and are using it to develop some sort of 21st century skill.
Soon cell phones will be capable of doing augmented reality.
Your students are struggling...lets give them something harder.
Neomillennial Learning Styles-Learning based on experience
-Students in the web 2.0 environment like to co-design their learning experience. They like to co-teach.
-They like to work together to construct knowledge
Unlearning is much harder than to learn
Changing adult behavior patterns is emotional - exactly the single biggest challenge in my role as technology curriculum integration specialist
media shape their messages
media shape their participants
infrastructures shape civilization
Solution to dark future is education
We need to avoid a world where an avatar world thrives while the real world rots away.
TIES 2007Opening Session Notes

Dr. Kurt Steinhaus, Ph. D. - Keynote Speaker
session wiki
School administrators
...a lone amateur built the ark while a group of professionals built the Titanic.
Take Action On:
1. 21st Century Skills
2. Robust Support Systems - needs to be "just in time"
3. Innovative Teaching and Learning
What is T time?
from STEM to STTTETMT
T-Using technology as an essential part of learning science, engineering, mathematics...
Music educators in Minnesota have put more on YouTube than anyone else
1:1 program - Oakland Jr High
"If our curriculum continues to be about information, our kids don't need us. If it's about personal development, they need us desperately." -Milt Dougherty
Spoke with a teacher at Stillwater High School who said he was not a tech guy and that he only uses technology to teach Science but when he visited his class he noticed he had 3 computers running with motion detection field cameras.....
Even poor schools in MN are using technology to connect to the world.
Talked about New Country School. I personally wish there were more schools like this in MN. I like the idea of teachers in private practice who act as learning coaches and let the students mainly guide their own learning through a technology enriched environment.
See about our science teachers visiting Mahtomedi High School to watch Scot Hovan teach AP Physics. He is doing great things with the SMARTboard.
What are PenPalls?
Overall Trends in MN Schools:
1. Relentless Intense PAssion
2. Support System
a. Technical
b. Teaching and LEarning
3. More Schoolwide Integration
Moving from:
-a distributed model to a participatory model (purchase licens to "free" open source)
-Application-based to Web-based, mLearning
-Isolated & Offline to Colalborative & Online
-Copywrited Content to Shared Content
-Submitting Reports to Blogs and Web Publishing
Strategies for Moving forward:-identify decision makers
-locate those who have had success convincing decision makers
-are there potential champions? (is there a school board member who has a lot of influence?)
-Who is connected to the potential champion?
-Start small
It is important to note that this speaker has a political background. It makes sense that he speaks about change as a political action.
Where are we? Formulate a vision or goal. Meet stakeholders where they are and use "bag of tricks" toward achieving the vision.
Stresses the importance of giving praise to those who you are trying to influence.
Seek first to understand - triangulate your data, look at history
It is important to have stories and data.
Pick a name.
Communication tools:
One-pager - "Your Best Friend"
1. name
2. Compelling Vision
3. Brief Overview or History
4. Rational
5. Funding Request - recurring - non-recurring
6. Research Base - Put on the back of the "One-Pager"
Elevator Pitch - "2nd Best Friend"
1. Once clear message
2. Be passionate and concise
Letters to the editor can be powerful
Educational Technology Act - In New Mexico - MN Doesn't have one
-Recurring $
-Equipment and Connectivity
-Professional Development
-Educational and Administrative
When big things get done in the Gov. office it is usually one person
We scored badly on our capacity to use technology.
Technology Deficiencies Act In New Mexico
-Vision of Equity
-ISTE Nets
-Based Upon Clear Standards
-5-year Phase-in
Students have incredible power in grabbing attention when preseniting to adult decision makers and stakeholders.
"It doesn't matter who gets credit as long as you acheive your objective."
Had success in convincing Bill Richardson that technology is important by giving him tools that he found usefull.
Saturday, December 8, 2007
Machinima

I just found this video about Machinima, a budding video art form. This video describes very well what Machinima is and is very entertaining as well. Beware, this video does contain some violence and may not be appropriate for young children.
http://www.machinima.com/film/what_is_machinima
http://www.machinima.com/
TIES 2007 Conference
Information on these and other sessions offered at TIES 2007 can be found at https://wiki.ties.k12.mn.us/Conference+2007.
Monday, November 26, 2007
Lego Factory

It has been a while since my last post. For those who follow my blog I am sorry. Life has been hecktic. I am in the process of finalizing my Masters capstone, dealing with the whole holiday thing, in the middle of finalizing a purchase agreement on our home, and trying to hold down two jobs. In the middle of this madness I stumbled across something real cool while Christmas shopping. I know this is not something new but it is new to me. I know Lego is in the process of creating a virtual world but they already have a piece of software that might be of great use to educators. If not it is still a neat toy to play with. I am talking about Lego Digital Designer. Lego Digital Designer is a free program that can be downloaded and installed on either a PC or a Mac. It is a 3D modeling program where users can build whatever they want with whatever Lego bricks they need. These models, when finished, can be uploaded to the Lego Factory website and purchased as actual Lego sets. Even more, other consumers can purchase sets of your creations. Visit the Lego Factory website and check it out: http://factory.lego.com/.
Thursday, October 25, 2007
Medieval Helpdesk
Monday, October 22, 2007
Idea That Could Save School Districts Tens or Hundreds of Thousands of Dollars
If each teacher were required to use their school issued email address to sign up for both a Skype account and a PrivatePhone number each building in the district would only need one landline for emergencies. This could save tons.
+
= FREE District Phone System
Friday, October 19, 2007
WebQuest in a Virtual World
Saturday, October 13, 2007
Why We Need to Teach Technology in School
Waterless Lithography
Thursday, October 11, 2007
Virtual Sistine Chappel - Second Life
I stumbled upon this fantastic environment this week while exploring in Second Life. It is a near perfect replica of the Sistine Chapel. Unfortunately I think it only exists in the adult grid but still impressive none the less. Even though a k-12 teacher couldn't take their students here "in world," they could still project this on a screen and take students on a virtual field trip this way. In some ways this is better than the real thing. At the Vatican you can't fly to the ceiling to take a closer look.SLURL: http://slurl.com/secondlife/vassar/165/91/24
Friday, September 28, 2007
jott.com

I read about this service on Dangerously Irrevalent today and it got me thinking of it's application in the classroom. My immediate thoughts are that this would be a great speech therapy tool. It might also be a great tool for students with reading and writing issues. Students could speak and see how their words should appear. I have to experiment with it a bit to see what other potential benefits it might have. If anyone has any other ideas please post a comment.
Thursday, September 13, 2007
Interactive Webcam in the Classroom?

I have spent some time the last two days playing around with webcam games. These are games that, if you have a webcam, you can play by moving. You control objects on the screen with your image. Amazing! My first thought is that this interface could be used to overcome 1st grader problems reaching the smartboard. Second, I thought this might offer some way of many students interacting with the projection at the same time. Third, and most obviously, this technology has immediate and definite uses in Physical Education. I wonder if there is an easy way to create these kinds of games and programs. It would be nice to be able to make interactive learning games and simulations that make use of interactive webcam technology.
http://www.extendedreality.com/webcam_games_info.html - site with links to interactive webcam games
Saturday, September 8, 2007
Google Maps Street View

Thursday, September 6, 2007
Social Networking Good For Education
Monday, September 3, 2007
Sratch!
Now, how am I going to get elementary school teachers to use this with their kids? Sounds like a good way for students to create interactive content that might be good for use on the SMARTboard as well. I think I might show this video at one of our faculty meetings.
Saturday, August 18, 2007
Design and Conquer: A Day of Gaming and Social Simulations: TIES Workshop
TIES created a workshop wiki that was full of information and links about the event. They left it open to attendees to import links, other information, and notes.
Keynote - Glenn Wiebe
The slideshow for this presentation is available here. Mostly same views as Marc Prensky, namely that kids today have changed. They are digital kids. We need to use games to engage them. He stressed the need to engage kids emotionally and contends that good games do this. The other necessary thing for learning that games provide is lots of feedback. The brain also wants to search for patterns. Gaming is all about searching for patterns. He recommends educators read Henry Jenkins if they are interested in educational gaming.
Glen Wiebe's del.icio.us gaming links
Glen Wiebe's website
Games for educational use:
World of Warcraft - Skills needed to play the game are similar to those in business. Some businesses are asking applicants if they play this game.
Making History: The Calm and the Storm - History Game
Discover Babylon - History Game
DimensionM - first person shooter algebra game
Real Lives - Game about life choices. Could be appropriate for Social Studies, World History, or Health classes and appropriate for many grade levels elem-hs.
Peace Maker - Game where players choose to play as either leader of Palestine or Israel and are faced with decisions that have implications for peace or civil unrest. We played this game in one of the afternoon breakout sessions. Would be appropriate for a HS history or politics class. Also could be used on a Smartboard very effectively. Free demo version allows enough play to engage kids for at least one or two class periods, more depending on how much the teacher engages kids in dialogue.
Virtual Worlds:
Quest Atlantis - Project supported by the National Science Foundation that creates immersive multiuser 3d environments that kids and teachers can visit. Described as something of a field trip experience meets role playing. Sounds interesting, I can't wait to check this one out.
Knowledge Matters - Company that creates educational simulations and games. I checked this site out and they have some good stuff for business and history.
Sample Lessons - TJ Fletcher, Eagan High School
Lesson 1: ChemWars
- URL: http://www.sycd.co.uk/chemwars/
- Teacher Notes (pdf)
Lesson 2: Reaction Simulator
Get a MUVE On! Guide to Second Life for K-12 Educators - Kathy Schrock
This presentation was absolutely awesome. Kathy spoke with us via video conferencing but she was also presenting to us from her avatar in second life. Mostly, much as she is known for, this was an overview of what sites are available in Second Life for educators (only instead of urls these were slurls). I must admit that I did not write any of the url or slurls down in this presentation because I trust they are somewhere on Kathy's site.
Test Drive Sessions
I derived two absolutely awesome ideas from these sessions. First, games like PeaceMaker can be played on the SMARTboard in front of the class with relative ease. However unlike what is out there and presented as SMARTboard interactive activities this game is near the same quality as many commercial games and is much more engaging. I will need to look for games like this for other curricular areas that can be played with simple single mouse clicks for teachers to use with their SMARTboards.
Second, Grant Spickelmier from the Minnesota Zoo presented a project they are currently working on that won't be released until sometime in December. WolfQuest is a video game they are developing that simulates what is like being a wolf. It is a first-person shooter game (although there are no actual shots fired) where players have to hunt elk, find a mate, establish a territory, make a den, and raise cubs. He showed us a demo version today and it looks absolutely incredible. They are looking at trying to make this game appropriate for kids ten years old and older. I can see teachers in December doing projects with kids about wolves, then when the game is available taking students to the media center to play it. They also have a community page where students, teachers, parents, and gamers can share information about the game and wolves. This might also be a good learning task for students and perhaps an outlet for collaboration.
Second Life Links (SLURLS):
Second Life Web Resources:
Second Life EducationSecond Life Education Wiki
Video Tutorials
List of Educational Institutions in Second Life
Second Life Educators Listserv (SLED)
Second Life Educators Forum
Zoo/Aquarium Web Interactives:
Zoo Matchmaker
http://www.mnzoo.org/education/games/matchmaker/index.html
Conservation Central
http://nationalzoo.si.edu/Education/ConservationCentral/
WolfQuest
Final Thoughts:
Clearly some of the gaming activities presented were best done as projection in front of the class with student input influencing the gaming decisions. Specifically the ChemWars and PeaceMaker games would fit this category. However, there are tons of great games that would be more appropriate outside the regular classroom setting. Two ideas occur to me. First, maybe we could establish a time of the day (before school, lunch, or after school) when kids can go to a specific lab and play educational games. This could be a testing ground. From there they could make recommendations to their teachers about what games they think would be cool in class. The other thought is maybe creating a recommended home use games and educational software page on our district website where parents can visit and download engaging enrichment activities for their children to do at home.




