Showing posts with label Rivercity. Show all posts
Showing posts with label Rivercity. Show all posts

Monday, December 10, 2007

Chris Dede - Community of Interest Discussion: Role-Playing Games and Simulations in K-12 Classrooms - notes


https://wiki.ties.k12.mn.us/Chris+Dede

What if we did this without the media?

-the control in the River City experiment used a traditional lab instruction
-these paper based control curriculum, they believe, are better than average instruction
-Kids liked the technology/media complimented approach better

Are we doing kids a disservice by banning cell phones?


-At Harvard they have invested a lot of $ in making each seat tech ready with power outlets, Internet access, etc.
-Instructors are saying, "put the cell phone away, turn off the laptop"
-We are not going to integrate these things fully in the short term
-We can find activities for students to use cell phones sometimes.

How are you assessing that learning is taking place? (with the augmented reality project)

-have pre and post measures that measure the high stakes tests
-have diagnostic information from the handhelds to show what functions the kids are using
-include things like attendance records
-look for things beyond the test that show evidence of real learning

Jigsaw pedagogy - collaborative learning where each student must find and contribute a piece to the problem for the success of the entire group.

What professional development?

-smallest part is how to use the technology (kid can learn in 5 min, adult in 15 min.)
-Rivercity - 8 hours of professional development
-biggest part of 8 hours is how to have a collaborative discussion
-Rivercity already takes care of classroom management and engagement and allows teachers to dive right in to a collaborative discussion. (I suspect this is true of nearly all virtual world based instruction)

It looks like you have applied a progressive movement of education to technology. How does this stem from prior educational movements like progressive education movement?

-it stems from progressive education, Montessori, and Dewey
-technology making three things possible
1. society is valuing higher order skills that cannot be taught through traditional instruciton
2. technology helps standardize the learning process
3.

How does something like this scale?

-There are a couple things that will happen over time that will help
-we have a bad sense of first generation curriculum and assessments
-hope the next group of stakeholders takes a look at second generation curriculum and assessments
-argues with colleagues that say school is too hard to change and that we need to focus on informal learning

How do you see a students day evolving to blend the old and new?

-I would be horrified by a school that uses only immersive technologies for instruction
-I would like to see these immersive technologies three times in a course. First in the beginning and students would be lost and see the relevance of the learning. Second, midway as a diagnostic tool. Finally in the end as a summative experience.
-This is a nice blend of the old and the new.
-We must be much more nible in learning how to use web 2.0

What can we expect the web 3.0 to look like?

-unresolved contradiction between 1.0 and 2.0
-Web 1.0 gives you a way to listen to an expert at any time
-Web 2.0 is bottom up giving users the ability to tell us what they want
-Web 3.0 recognizes that both sides have merit
-building a social tagging project with students -www.edtags.org- looks like other social tagging systems - goes beyond by giving a concept map that shows how other people's tags are related- ranks users from top to bottom showing users whose tags are most like yours to those whose tags are least like yours

How might this stuff migrate down to the primary grades?

-would rather see students in the elementary schools learning the classic literacies
-we know that kids need real world sensory stimuli when kids are young - we don't want students to learn how to look up and down by having their avatar look up and down

How does ESL apply to your work with Rivercity?

My hypothesis with River city was students who were dyslexic and ESL would not do as well.
-All studies prove this wrong
-All students with these disabilities do as well because students collaborate as a team.

What about chronic behavior problems?

-We see increases in attendance.
-Teachers report that behavior issues go way down.
-Problem is kids who are engaged but not learning, kids are fooling around but not learning.

TIES 2007 Chris Dede: Immersive, Collaborative Simulations and Neomillennial Learning Styles: Implications for Education - notes


https://wiki.ties.k12.mn.us/Chris+Dede

Today's information is to vast and coming at us too fast for anyone to keep up with alone.

Rapid advances in information Technologies

Worries about whether our children are being prepared for the new information environment.

Division of Labor - which jobs are done by machines, which jobs are done by people

2 skills people are better at than machines
1. Expert Decision Making
2. Complex communication

Why teach something you can look up on Google in 15 seconds or less?

Learning Styles
-Sensory-based
-Personality-based
-Attitude-based
-Media-based

It is the media you use today that shapes your learning styles.
Some kids today do not act or learn like "digital natives" because of how they use digital media.

Juggling between digital media devices is not necessarily good or bad but it is characteristic of 21st century work.

Thinking has become distributed.

Cognition is distributed across human minds.

Showed video illustrating how necessary it is to be connected and be fluent with new communication technologies (cell phone, text messaging, IM, videoconferencing, etc).

New literacies are evolving as technology evolves.

The challenge is not to solve the problem but to understand the problem.

Multi-user Virtual Environments and wearable devices are next generation tools.

Most people see Muve's through the lens of video games.

Content in most online games are garbage.

We want to build things that are game-like because we want to harness the engagement of games.

Rivercity.

Fire is a wonderful technology because just by being near it you get a benefit from it.

Computers unfortunately you have to use to benefit from it.

The pedagogy is important.

Situated Learning - powerful in life but classrooms are removed from the real world
-can we have situated learning with muve's?

Ubiquitous Computing
-Augmented Reality
-Today no one really knows how many motors or microprocessors they own.
-Not necessarily good - Minority Report
-We now have the ability to create intelligent objects
-Handheld Augmented Reality - Alien Contact -Aliens landed outside of school and students work in teams to figure out why the aliens are there and what they should do about it. They have to work in teams to connect the information to get a clear picture.

Students are inside some sort of collaborative simulation and are using it to develop some sort of 21st century skill.

Soon cell phones will be capable of doing augmented reality.

Your students are struggling...lets give them something harder.

Neomillennial Learning Styles-Learning based on experience
-Students in the web 2.0 environment like to co-design their learning experience. They like to co-teach.
-They like to work together to construct knowledge

Unlearning is much harder than to learn

Changing adult behavior patterns is emotional - exactly the single biggest challenge in my role as technology curriculum integration specialist

media shape their messages
media shape their participants
infrastructures shape civilization

Solution to dark future is education

We need to avoid a world where an avatar world thrives while the real world rots away.