Showing posts with label Virtua Worlds. Show all posts
Showing posts with label Virtua Worlds. Show all posts

Tuesday, August 4, 2009

Metaplace


Two years ago, as part of my capstone project for my MAED, I was fully entrenched in a study of virtual worlds and their application for education. As part of my research I tested as many free virtual world platforms as I could get my hands on. One platform that was in development at that time that I was not able to access was Metaplace. Metaplace is a totally flash based virtual world platform that can be accessed on any computer. It is free, though some of the things you can do there are not free. When you sign up for an account you get a free world that you can build on. Metaplace provides you with lots of building materials but you can also create your own. Unlike other virtual world platforms you create objects from jpg images. Additionally, you can assign properties to your objects that perform various functions such as opening web pages, playing YouTube videos in the integrated player, perform animations, etc. The list of options is pretty vast.

I played around with this platform for just 30 minutes tonight and found it very easy to build things. I didn't create anything that I feel has any value as of yet but I do see enormous potential for this platform in education. Imagine assigning students to construct their own worlds or multi-player games to demonstrate their learning. I also noticed that these worlds are embeddable:


Saturday, March 1, 2008

Augmented Reality

This post is in response to a post that was made today at Muve Forward titled, "Virtual to Augmented to Holographic Reality." In that post Chris Topher shares with us the following video he found on YouTube regarding augmented reality:



Imagine the possibilities here. I have often pondered how such a mashup with the real world could happen and if in the future this will become commonplace. We are approaching, with this and what I will follow it with, very close to making some of the more awesome technologies from science fiction possible. Growing up, the one thing I wanted more than anything to become reality was the holodeck on Star Trek TNG. So, to follow with Chris' post, here are some things I have dug up in the past 6 months that blew me away along the same lines:





I also saw a video this fall on YouTube that I can seem to locate today that showed a Korean University student who put together a project that used three cameras to track the motion and capture the appearance of a person and import that image as the avatar in a virtual world. In other words, total visual immersion.