A couple weeks ago I uploaded my capstone from the MA Ed program I just completed to Lulu.com to make it available for others who are interested. Problem is, to have the book printed is a bit expensive. I decided it might be a good idea to make it available as a free download for the next 7 days (or first 100 downloads) using Yousendit.com. If you are interested in a free copy of my paper you can download it by clicking the download button below. As a courtesy, I would appreciate it if you left me a comment on this post if you do download a copy. Please explain what interests you in this topic and/or your experience with virtual worlds.
Twitter Book Club | Editorial Posts
Saturday, April 12, 2008
Monday, March 31, 2008
Hot Off The Press

Virtual World WebQuests: Principle elements of research supported learning experiences within virtual learning environments by Carl Anderson (Book) in Education & Language via kwout
Black and White Version:
Virtual World WebQuests: Principle elements of research supported learning experiences within virtual learning environments by Carl Anderson (Book) in Education & Language via kwout
I just published for the first time using Lulu.com. For those who don't know about Lulu, it is a service that lets you independently publish books for on-demand publication. That means, if you have 3 people who want the book they print 3 copies, if you ahve 300,000 people wanting the book they print 300,000 copies. Pretty cool.
Anyway, this book is my masters capstone. It is a detailed description of how virtual worlds can be utilized to effectively create cost effective 3d immersive WebQuests. Building on research done in the fields of game based learning, virtual worlds, constructivism, and intrinsic vs. extrinsic motivation I built an art curriculum that utilizes the pedagogical structure of a WebQuest but utilize a virtual world to house it. A platform evaluation is also present. I have to note that this platform evaluation was performed in the fall of 2007. Since then there have been more platforms that have surfaced. The results of this evaluation is not meant to be an end all be all off virtual world assessment for education but rather a suggested guide for educators to apply in search of the correct tool to fit their own needs.
Friday, October 19, 2007
WebQuest in a Virtual World
I thought I would share with everyone a teaser for my capstone project I am doing for my MAED at Hamline. When it is complete it will comprise four WebQuests that exist within the virtual world of Active Worlds. In this video you see the environment students would visit for the first assignment on the first task of the first of these four WebQuests. I am trying to integrate as many different web 2.0 and peripheral devices as possible. So far in this task I have integrated virtual worlds, wikis, YouTube, and cell phone podcasting in a way that should feel seemless to students but giving them ways to influence this virtual environment while learning at the same time about art history, geometry, and drawing. I hope to have this all finished within a month but at the rate things are going it might be a bit longer.
