Showing posts with label Literacy. Show all posts
Showing posts with label Literacy. Show all posts

Wednesday, July 14, 2010

Unraveling the Teacher's Sweater - Questioning Fundamental Assumptions about #Literacy

During @budtheteacher 's keynote, "Show & Tell Is for Everybody: Purposeful Transparency as Professional Development" today at the 2010 Summer English Companion Ning PD Webstitute titled, "English 2.0: Teaching and Learning in a Digital Age" a statement was made in the chat window that led me to ask a question that probably is far more loaded than could easily be addressed in Elluminate. On Bud's request I am going to attempt to reframe the question here in hopes over time we might flush it out. (This is also re-posted on the Ning site)

In the chat a statement was made by someone to the effect of something like, "When are school leaders going to finally acknowledge technology as an important literacy skill?" Now, to give you a little bit of my background so you can understand where my response to this question comes from, I taught visual arts for 8 years before becoming a technology integration specialist and now teach a class at Hamline University on Digital Fluency (I intentionally do not call it Digital Literacy).

At the time that statement was made my mind was still somewhat in art teacher mode which made me think about Harry S. Broudy and the push for Discipline Based Art Education which emphasizes the importance of teaching visual and aesthetic literacy. The argument is that over 90% of the decisions we make in daily life are based on aesthetics and for most of us visual aesthetics dominate over the other senses in this process. We choose things based upon how we interpret their visual appearance all the time (which thing to eat, who in a crowd we trust to ask a question, which lane to drive in, which chair looks most comfortable, etc.). But, visual literacy is more than just aesthetics, it is rich in symbolic history that includes everything from allegory to pictograms to what patterns and colors mean in different cultures. For decades art educators have been using this explanation to defend the value of their programs but also to argue for visual literacy to be taught and recognized as just as, if not more, important than reading and writing. This argument parallels the question posed in the chat. My initial response to that question was something like, "Art educators have been beating that rug for decades to little avail."

But, the needs identified by the art educators have not changed so radically in recent years as technology has and maybe the sudden societal change posed by newly prevalent and disruptive technologies makes the argument to include technology literacy on par with reading and writing more persuasive. And, I agree that we should do this but this does pose a question and dilemma for educators. If we start expanding an modifying what we define as literacy doesn't it start a spiral unraveling effect?

The question we have to ask ourselves is, "how far down the rabbit hole are we willing to follow Alice's rabbit?" Our education system and the practices we teach/preach on a daily basis, indeed the fundamental principles many of us have based our careers on, is rooted in our largely unchecked assumption that most things can and should be classified an sorted. Most of us do not become simply teachers, we specialize in a subject. Most of our schools are organized into classes that meet around topics and we run students through this system in aged sorted herds where we sort our kids according to some kind of teacher-set criteria into rows of seats and then sort them again by an arbitrary rubric indicating their level of ability to fit the mold we define that defines our area of content. Most of us teachers are comfortable with this and take it for granted that this is the way school is supposed to be. Most educators tend to see the world in terms of categories and it makes sense that they do because they were good at school and thus rose through these ranks in this system without finding much need to question it. The epitome of this world view is content standards of which literacy is primarily defined as reading and writing. For as long as I can remember (except among the art educators I know who have been trying to crack this nut for decades) the thought that literacy is the ability to read and write has been at the foundation of our core standards and the core charge of schools.

So, my question was, does opening up literacy to encompass more than just reading and writing, if we start saying that to be literate one must know how to navigate digital space does that: 1. open Pandora's Box proverbial box on the definition of literacy? and 2. being that literacy is a fundamental reason for schools to exist, doesn't that cause a domino effect that will eventually lead to an unraveling of the whole endeavor? And, if it does, is this a good or bad thing? (Loaded question I know)

Tuesday, April 6, 2010

Kay & Papert throw Rep. Lynn Woolsey under the bus #edchat

If ever there was an example of what the phrase, "square peg in a round hole," illustrates it is this clip from the 1995 Congressional Hearing on technology in education:



Interesting how Kay an Papert play off each other here to on one hand advocate not providing 1:1 in our traditional schools citing how information access in school libraries has not increased literacy rates while at the same time advocating for 1:1 environments.

Also, the teacher training comments by Woolsey display real cognitive dissonance on her part. "Are you expecting teachers to leave their classrooms, go home, and learn on their own?" What! Teachers can learn on their own? Incredible.

Tuesday, October 6, 2009

Literacy 2.0

I had an idea yesterday that sprung into my head yesterday that has gotten me a little excited and I thought I would share it here today. A couple of weeks ago I came across the LibriVox website. LibriVox is a website/group attempting to make audio recordings of every book in the public domain. Anyone can volunteer to be a reader. All you have to do is record yourself reading a chapter of a book then upload it to their site. Books get collected into a podcast stream and then archived.


My first thought was that this could be a fantastic project for students. Students could be assigned to read chapters of books in the public domain and upload their recordings to LibriVox. This project would both promote literacy and community service since the students would ultimately be contributing to the greater good by contributing to this free directory.

This website got me thinking about projects like Project Gutenberg which are attempting to digitize every book in the public domain and sites like the Internet Archive who are trying to make all public domain content available free for anyone, not to mention Google's initiative to digitize everything else including books and periodicals or the success of Wikipedia. I live, work, and breath internet technology as a major part of my career but this continually amazes me. Just ten years ago I was in college and had to spend countless hours in the university library so I could have access to all the information that now fits in the palm of my hand.

The media center in the school where I work has a little under 2,000 books that students can read. On my iPod I have access to over 30,000 books just with Project Gutenberg alone. Why wouldn't every school want to have one of these? Why wouldn't every parent want each of their children to have one?










For the iPod touch there are two free apps particularly worthy of special note here: Stanza and Audiobooks. Stanza is a free book reader. From Stanza you can access an online catalog where you can download and read books from numerous sources both free and paid. Audiobooks gives you a direct link to the books in LibriVox's collection.


Now, when I was in high school my AP English teacher would assign us each week to go to the local college library and do research. This was great for students who lived within walking distance of a college library. However, thousands of students across our nation don't live anywhere near a library of that size or quality including students at the schools where I currently work. My thought is, a foundation could be established to provide isolated rural schools with labs of iPod Touches or labs of netbooks for use as a library resource that could be checked out like a book. In exchange for the lab, schools would commit to having students contribute to LibriVox via the project I described at the beginning of this post. This would promote literacy, grow the public archive of free public domain audiobooks, help bridge the digital divide, and bring tens of thousands of ebooks to libraries with otherwise limited resources.

Monday, December 10, 2007

TIES 2007 - Brock Dubbels: Teaching Literacy and Composition Using Video Games, Six Traits and Collins Writing - notes


Brock Dubbels website
https://wiki.ties.k12.mn.us/Brock+Dubbels
Brock's Slideshare
Video Games as Learning Tools Ning
Video Games as Learning Tools Wiki

Started with yoga exercises. -followed complex instructions

game theory comes out of a combination of literary theory and math

use machinima to tell stories

Worksheet culture - teacher gives students a worksheet, students know they will have 15 minutes to do whatever they want because there are 4 students in the room who will do it and let them copy while the teacher surfs the web, possibly for their nest job.

Established reading Friday - one day a week devoted to reading whatever they want.
-assessment -10 pts if you bring a book, 5 pts if you read one of mine, points for other things as well
-walked around the room and discussed the books with students giving students a rating on a fluency scale (not for a grade, students know this is about identifying performance, scale could be different for different books for different students, a ph.d. could get a low score depending on what they are reading).

Comprehension can be achieved even by those with low fluency depending on their prior experience. Inversely, a high fluency student can have poor comprehension.

Many of the same literary elements are present in games that are present in literature and film.

Structural organization and format - micro level: decoding text, translating, etc macro level: genre, themes, ideas, communication

Games have storyboards

comprehension comes from making sense of the world, talking about it with others...reading is not just decoding

Games are built upon the idea of assessment because each move is evaluated.

A game offers a complexity that a novel cant.

You know playing a game that it is built so that you can win it.

Replicate
You are a virus and your job is to go into the body and replicate. To do so you have to learn about the human body.

Global Conflicts Pallestine
You are a journalist in the mideast.

"You don't understand. It's just like the Odyssey. Sonic has to find his way home just like Odysseus."