Brock Dubbels website
Video Games as Learning Tools Ning
Video Games as Learning Tools Wiki
Started with yoga exercises. -followed complex instructions
game theory comes out of a combination of literary theory and math
use machinima to tell stories
Worksheet culture - teacher gives students a worksheet, students know they will have 15 minutes to do whatever they want because there are 4 students in the room who will do it and let them copy while the teacher surfs the web, possibly for their nest job.
Established reading Friday - one day a week devoted to reading whatever they want.
-assessment -10 pts if you bring a book, 5 pts if you read one of mine, points for other things as well
-walked around the room and discussed the books with students giving students a rating on a fluency scale (not for a grade, students know this is about identifying performance, scale could be different for different books for different students, a ph.d. could get a low score depending on what they are reading).
Comprehension can be achieved even by those with low fluency depending on their prior experience. Inversely, a high fluency student can have poor comprehension.
Many of the same literary elements are present in games that are present in literature and film.
Structural organization and format - micro level: decoding text, translating, etc macro level: genre, themes, ideas, communication
Games have storyboards
comprehension comes from making sense of the world, talking about it with others...reading is not just decoding
Games are built upon the idea of assessment because each move is evaluated.
A game offers a complexity that a novel cant.
You know playing a game that it is built so that you can win it.
You are a virus and your job is to go into the body and replicate. To do so you have to learn about the human body.
Global Conflicts Pallestine
You are a journalist in the mideast.
"You don't understand. It's just like the Odyssey. Sonic has to find his way home just like Odysseus."