Black and White Version:
I just published for the first time using Lulu.com. For those who don't know about Lulu, it is a service that lets you independently publish books for on-demand publication. That means, if you have 3 people who want the book they print 3 copies, if you ahve 300,000 people wanting the book they print 300,000 copies. Pretty cool.
Anyway, this book is my masters capstone. It is a detailed description of how virtual worlds can be utilized to effectively create cost effective 3d immersive WebQuests. Building on research done in the fields of game based learning, virtual worlds, constructivism, and intrinsic vs. extrinsic motivation I built an art curriculum that utilizes the pedagogical structure of a WebQuest but utilize a virtual world to house it. A platform evaluation is also present. I have to note that this platform evaluation was performed in the fall of 2007. Since then there have been more platforms that have surfaced. The results of this evaluation is not meant to be an end all be all off virtual world assessment for education but rather a suggested guide for educators to apply in search of the correct tool to fit their own needs.